And winning would be a confusion of the game's purpose anyway. So I'm going to try to let go of the ideal of winning, try to find a way toward eternal play with consequences that are not hugely dire.
Where the stakes are not life or death all of the time.
Where the stakes are not ultimate happiness or ultimate failure.
Where the stakes are not on the line.
There will always be moments of indecision, granted, and there will always be consequences to actions. We know that much. But knowing this doesn't mean that we can adequately ascertain the fit of our actions to consequences, that we can in fact control consequences with some degree of proportionality, even, and especially when we feel that "everything" is at stake.
It rarely actually is.
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